Boring or fun is quite subjective while talking about gaming. However, by applying proper design principles, we can put most players in an intended experience even for a very simple game. This article will demonstrate some tricks to achieve that. Video tutorial is at the end of the post. What is the game 🤔 It is the number guessing game (guessing genre). Its mechanic is simple. A player will keep...
A really Cool data visualization: 3d globe in 2d space
While generating data in 3d space for manifold learning, I went across a problem of distributing points evenly on a sphere. It is a non-trivial problem but found a good enough solution for such placement. Interestingly, it ends up with a really cool animation effect when I decided to implement it on a mobile app. Figure 1: First animation effect: Rotation The algorithm There are two qualitatively...
Game Frame rate and character animations (part 2)
In part 1, we covered the principle of game frame rate and a useful game programming pattern for performance. This part shows the detailed implementation of a game scene with hundreds of moving characters using Android Studio and Kotlin. Image asset This game uses a free image from wild-refuge.net. Xmas girl 3 (URL) You can download any similar image (4 x 4 frames) and place it in the...
Game frame rate & Character animations (part 1)
A simple game does not always come with simple implementation w.r.t character animations. This articles will introduce a practical design pattern in game development to deal with this. How many animations in this game scene Let have a look at the famous game scene of flappy bird and try to identify how many animations. Fig 1. Flappy bird Visually, you may say there are two animations: the pipes...