A.I, Data and Software Engineering

TagKotlin

Kotlin Scoping Functions apply vs. with, let, also, and run

petamind

Functional-style programming is highly advocated and supported by Kotlin’s syntax as well as a range of functions in Kotlin’s standard library. In this post we will examine five Kotlin scoping functions (aka higher-order functions): apply, with, let, also, and run. When learning these five functions, you will need to memorize 2 things: how to use them, and when to use them...

Number of Islands solution

petamind

In this post, we have a look at using a queue and breath-first search algorithm to solve a Leetcode challenge. The problem is stated as follows. Given an m x n 2D binary grid grid which represents a map of '1's (land) and '0's (water), return the number of islands. An island is surrounded by water and is formed by connecting adjacent lands horizontally or vertically. You may assume all four edges...

WHY DO WE NEED TO OVERRIDE EQUALS AND HASHCODE METHODS IN JAVA/Kotlin

In this post, we will discuss why it is important to override equals and hashCode method in Java/Kotlin. Item 9 in Josh Bloch’s Effective Java suggests always override hashCode() method if the class overrides equals(). In this post, we will discuss why this is necessary and good practice.  We know that two objects are considered equal only if their references point...

Tutorial: Multi-touch gesture for android

Multi-touch gestures are very useful in many common scenarios, such as zooming, panning. For game development, handling multi-touch is essential. This post will give a quick guide for handling multi-touch points. Project structure We create a new project name MultiTouch with Java and add a new class named GameScene as a subclass of android.view.View. The basic GameScene class is as follows...

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