Multi-touch gestures are very useful in many common scenarios, such as zooming, panning. For game development, handling multi-touch is essential. This post will give a quick guide for handling multi-touch points. Project structure We create a new project name MultiTouch with Java and add a new class named GameScene as a subclass of android.view.View. The basic GameScene class is as follows...
Ping the pong redev video tutorial
Following up the article “RE-DEV THE FIRST VIDEO GAME PONG WITH SURFACEVIEW AND GAMELOOP”, here is the video tutorial for another version of the Ping game. What is new? Improve the GUIBetter collision handling Challenges The source code for the project is not fully provided but you can always get the code from the video. So want to release your first game on Play/App Store? Watch the...
re-dev the first video game pong with SurfaceView and gameloop
Pong game (prototype) In this article, we recreate the two-player game Pong – the first arcade video game 1972 – for Android using Kotlin. We will implement the game SurfaceView, game loop design pattern, and code optimization for better performance. Game loop Game loop is a common design pattern in game development. It is already integrated into different game engines. Nevertheless...
Basic shapes collision detection without complicated maths
This article demonstrates the collision between square, circle, and points using Android Kotlin. We will focus on the programming aspect rather than using complicated mathematical equations. A video tutorial is at the end of the article. Two rectangle collision Using complicated math for rectangle collision is not always necessary. Java and Kotlin offer a convenient way to detect the collision...
Touch me if you can (V.0.1)- Hero vs monsters game
Hero VS Monsters This is a (very) simple JAVA implementation of the game “hero vs monsters” as part of the year 1 BSE lab. The implementation is mainly for demonstrating the custom view and touch event. Video tutorial is at the end of the article. The UI it will be a very simple UI with only one view (game view) that extends Android View. In the scene, a hero is trying to kill...