A.I, Data and Software Engineering

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re-dev the first video game pong with SurfaceView and gameloop

Pong game (prototype) In this article, we recreate the two-player game Pong – the first arcade video game 1972 – for Android using Kotlin. We will implement the game SurfaceView, game loop design pattern, and code optimization for better performance. Game loop Game loop is a common design pattern in game development. It is already integrated into different game engines. Nevertheless...

Create a simple YET most addictive apps/games

With simple implementation, no user can escape from this addictive app! They will cry desperately for help! Let do it! The UI Do not spend much time on this. As said, make it as simple as possible. You can use any text, images, for the activity. An activity with only one image! TRICK #01: Disable the back button To let users stick to your app, the first trick is, of course, is… to block...

Don’t copy and paste sensitive information – here is why

Clipboard was created for productivity purposes but developers can easily exploit this for malicious purposes. This article will demonstrates how to access Android/iOS clipboard from an activity or background service. Clipboard access Android provides a powerful clipboard-based framework for copying and pasting. It supports both simple and complex data types, including text strings, complex data...

TYPEALIAS in swift ios

In this article, you will learn about typealias and its use cases in Swift, a programming language developed by Apple. A type alias allows you to provide a new name for an existing data type into your program. After a type alias is declared, the aliased name can be used instead of the existing type throughout the program. Type alias do not create new types. They simply provide a new name to an...

A.I, Data and Software Engineering

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