A.I, Data and Software Engineering

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Smooth nature snake – game redev with Kotlin (part 3)

In part 2, I introduced how to make the serpentine movement. We continue this article by covering the turning mechanism for the snake. Challenges in turning animation Fig 2: Classic snake game design with blocks and grids As we want our snake looks as smooth as possible, the two challenges are: Firstly, the head should slowly change to the target direction rather than a sudden turn. As the head...

A.I, Data and Software Engineering

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